Ose

The three of them leave the alley at a brisk pace. Hadley leads without seeming to think about the …

This page is where I’ll keep the adventure lists for the Twelve Duchies campaign.

Leaving the comfort of the Hunting Heron and the clamour of the Wharf Road behind, the three …

Inspired by Sly Flourish’s article about lazy world building and compiling lists of deities …

The Hunting Heron is warm and close after the salt air of the docks. Lantern light catches in the …

Berrin leads them away from the waterside at a careful pace, favouring his good leg as he threads …

Lore is important in a D&D setting. It helps set the scene, gives context and helps the GM …

Some encounter tables that I use in my solo sessions.

The Running Hind heels gently in the westerly breeze, canvas full and humming as she glides toward …

So - we are about to set foot in the Twelve Duchies for the first time. I have three characters …

I’m using a few house rules and mechanics while playing, inspired by (or pinched from) sources …

An actual play experiment with D&D OSE
