By Lantern Light

Random Event Tables

2 min read

in Rules and Tools

I recently started putting together a set of tables that I could use for random events. Mythic’s random event tables are a great resource, but I wanted to create something that was a bit more specific and gave me a more immediate path to follow. One of the biggest hurdles I’ve had to overcome when playing solo has been dealing with the cognitive load. Quite often I would drop straight out of the story having hit a brick wall when a particular event type (“Remote Event” and “Current Context” - I’m looking at you!) triggered nothing in my mind.

These tables are intended to be a more narrow resource, giving me a specific circumstance to work with while leaving room for interpretation within the current context. They’re not yet complete - I’ll fill in the gaps when I roll them! I’ve also created some scale tables which I’ve included below - nothing too novel there though.

Event Tables

Event Type

d6Type
1Close Threat
2Distant Threat
3Meeting
4Structure or Habitation
5Landscape Feature
6Travel Challenge

Close Threat

d6Type
1Hunted - by something close by
2Happen Upon - not immediately threatening
3Interrupted - threatening and aware
4Trapped - cornered and hostile
5Injured - wounded and hostile
6Protecting - possessive and hostile

Distant Threat

d6Type
1Hunted - seen in the distance
2Signs - marks of passage
3Intuition - feeling of danger
4Memory - reminder of promised peril
5Consequence - a result of peril
6Absence - something is missing

Meeting

d6Type
1In need
2In force
3In haste
4With purpose
5With terror
6Old friends

Structure or Habitation

d6Type
1Ruinous
2Thriving
3In need
4Imperilled
5Transient
6Abandoned

Landscape Feature

d6Type
1Depths
2Heights
3Treacherous
4Tranquil
5Deceptive
6Unexpected

Travel Challenge

d6Type
1Weather
2Supplies
3Gear
4Navigation
5Terrain
6Fatigue

Scale Tables

d6SizeDifficultyQuality
1Far LessVery EasyUseless
2LessEasyPoor
3ExpectedExpectedReasonable
4ExpectedExpectedReasonable
5MoreHardGood
6Far MoreVery HardExcellent